AGGRESSION EFFECTS

 

INTRODUCTION

Successful aggressions have the following effects:

GENERAL AGGRESSION EFFECTS

When a minor country is occupied as a result of a successful aggression:

INITIAL AGGRESSIONS

Ethiopia

The Italian conquest of Ethiopia, which automatically occurs three turns after the Italian attack (29.32), has the following effects:

The Italian support level is increased by one for the remainder of the game, starting four turns after the invasion of Ethiopia.

Italy may attempt further aggressions against Albania, Greece and Yugoslavia.

Italy adds a 1 activity counter.

Italy draws an additional random event in the next turn.

 

Rhineland

The German remilitarization of the Rhineland has the following effects:

Germany adds an idle factory at no cost.

Germany may place a military counter in Belgium/Luxembourg.

Germany may place research points in West Wall research.

Germany adds a 1 activity counter.

Germany draws an additional random event in the next turn.

The Great Purge card is added to the Russian purge deck.

 

SUBSEQUENT AGGRESSIONS

If either Italy or Germany carries out a second aggression, after the Rhineland or Ethiopia, without triggering war, the following effects apply in all subsequent turns in addition to the effects specific to that aggression:

The British support level is increased by one for the remainder of the game, starting in the turn after the aggression.

Britain may make a pre-emptive declaration of war without being fully mobilized (32.61B).

The French support level is increased by one for the remainder of the game, starting in the turn after the aggression.

France may make a pre-emptive declaration of war without being fully mobilized (32.61B).


The Allies may place research points in Anglo-French cooperation research

 

GERMANY

 

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Austria

In addition to the general effects for occupying a minor country, the German annexation of Austria (Anschluss) has the following specific effects:

Austria becomes part of the Reich.

Germany immediately adds a military factory at no cost and adds one armor, one infantry and one air unit to its reserves.

Germany adds a 1 activity counter.

Germany draws an additional random event in each of the next two turns.

The British support level is increased by one for two turns following the Anschluss.

Britain adds a 1 activity counter.

The French support level is increased by one for two turns following the Anschluss.

France adds a 1 activity counter.

EAI

The European Aggression Index is increased by one for the remainder of the game.

 

Sudetenland

The German annexation of the Sudetenland has the following effects:

Germany draws an additional random event in the next turn.

The British support level is increased by one in the turn following the annexation of the Sudetenland.

The French support level is increased by one in the turn following the annexation of the Sudetenland.

The defensive strength of Czechoslovakia is reduced by two.

 

Czechoslovakia

In addition to the general effects for occupying a minor country, the German occupation of Czechoslovakia (Bohemia, Moravia and Slovakia) has the following specific effects:

Bohemia and Moravia become a German protectorate; Slovakia becomes a puppet state. All three areas are considered to be part of Germany.

Germany immediately adds a military factory at no cost and adds one armor, one infantry and one air unit to its reserves.

Germany adds a 1 activity counter.

Germany draws an additional random event in each of the next two turns.

The British support level is increased by one for two turns following the occupation of Czechoslovakia.

Britain adds a 1 activity counter.

The French support level is increased by one for two turns following the occupation of Czechoslovakia.

France adds a 1 activity counter.

EAI

The European Aggression Index is increased by one for the remainder of the game.

If the Sudetenland was not incorporated into Germany on a previous turn, the aggression effects for the annexation of the Sudetenland also apply.

 

Danzig and the Polish Corridor

The German annexation of Danzig and the Polish Corridor has the following effects:

Germany draws an additional random event in the next turn.

The British support level is increased by one in the turn following the annexation of Danzig and the Polish Corridor.

The French support level is increased by one in the turn following the annexation of Danzig and the Polish Corridor.

The defensive strength of Poland is reduced by two.

Russia’s purge level is increased by one if the Nazi-Soviet Pact is not signed.

 

Poland

In addition to the general effects for occupying a minor country, the German occupation of Poland has the following specific effects:

Danzig and the Polish Corridor are incorporated into Germany.

Germany adds a 1 activity counter.

Germany draws an additional random event in each of the next three turns.

The British support level is increased by one for three turns following the occupation of Poland.

Britain adds a 1 activity counter.

The French support level is increased by one for three turns following the occupation of Poland.

France adds a 1 activity counter.

Russia’s support level is increased by two for the remainder of the game.

Russia’s purge level is increased by six if the Nazi-Soviet Pact is not signed.

EAI

The European Aggression Index is increased by one for the remainder of the game.

If Danzig and the Polish Corridor were not incorporated into Germany on a previous turn, the aggression effects for the annexation of Danzig and the Polish Corridor also apply.

 

The Baltic States

In addition to the general effects for occupying a minor country, the German occupation of the Baltic States (Latvia, Lithuania, Estonia) has the following specific effects:

The German support level is increased by one for the remainder of the game following the occupation of the Baltic States.

Germany draws an additional random event in each of the next two turns.


The Nazi-Soviet Pact may no longer be negotiated.

Russia’s support level is increased by one for the remainder of the game.

Russia’s purge level is increased by two.

Russia may mobilize its civilian factories, subject to Russian cohesion restrictions.

EAI

The European Aggression Index is increased by one for the remainder of the game.

 

NAZI-SOVIET PACT

If the German player negotiates the Nazi-Soviet Pact:


Poland and eastern Europe are partitioned.

The anti-Comintern counter is no longer used.

Germany may not conduct aggressions against minor countries containing Russian flags.

Germany may not declare war on Russia.

Italy may not conduct aggressions against minor countries containing Russian flags.

Russia's purge level is increased by the Russian Pact concession level (31.51E).

Russia’s support level is increased by one for the remainder of the game, in addition to the +2 Russian support increase for Poland.

Russian minor country trade pacts reduce, rather than increase, the resistance level of a neighboring aggression target.

Russia may not mobilize its civilian factories, even if it has reached full cohesion.

Russia may not declare war on Germany.

The British support level is increased by +1 for the remainder of the game, starting in the turn after the signing of the Pact (10.71E).

Britain draws additional optional random events (9.13).

The French support level is increased by +1 for the remainder of the game., starting in the turn after the signing of the Pact (10.81E).

France draws additional optional random events (9.13).

EAI

The European Aggression Index is increased by one for the remainder of the game.

If the German player does not negotiate the Nazi-Soviet Pact:

The remainder of Poland becomes a German satellite (31.81):

  • Poland is considered to be under German control. Whatever flags are in Poland remain and may be affected by subsequent random events, but no military or diplomatic counters may be placed in Poland for the remainder of the game.

  • Two Polish infantry units and one Polish air unit are placed on the Russian garrison track, with no maintenance costs.

Russia’s purge level is increased by one (Danzig and the Corridor) or seven (all of Poland) (22.31C).


The Nazi-Soviet Pact may not be negotiated in a subsequent turn.

 

RANDOM EVENTS

9.14  AXIS AGGRESSIONS:  An Axis major power that carries out a successful aggression draws additional random events each turn as follows:

A. The number of additional random events drawn is equal to the victory point value of the aggression:

B. Additional random events for successful aggressions are drawn at the rate of one event per turn, starting in the turn after the aggression is completed. Italy starts drawing its additional random events only when it has conquered the aggression target.

 

 

ITALY

 

Albania

In addition to the general effects for occupying a minor country, the Italian occupation of Albania has the following specific effects:

Italy adds a 1 activity counter.

Italy draws an additional random event in the next turn.

Italy may attempt aggression against Greece and Yugoslavia.

The British support level is increased by one in the turn following the attack on Albania.

Britain adds a 1 activity counter.

The French support level is increased by one in the turn following the attack on Albania.

France adds a 1 activity counter.

 

Greece

In addition to the general effects for occupying a minor country, the Italian conquest of Greece has the following specific effects:

Italy adds a 1 activity counter unless it has previously occupied Yugoslavia.

Italy draws an additional random event in each of the next two turns.

The British support level is increased by one in the turn following the attack on Greece.

Britain adds a 1 activity counter unless Italy has previously occupied Yugoslavia.

The French support level is increased by one in the turn following the attack on Greece.

France adds a 1 activity counter unless Italy has previously occupied Yugoslavia.

EAI

The European Aggression Index is increased by one for the remainder of the game, starting in the turn in which Greece is attacked.

 

Yugoslavia

In addition to the general effects for occupying a minor country, the Italian conquest of Yugoslavia has the following specific effects:

Italy adds a 1 activity counter unless it has previously occupied Greece.

Italy draws an additional random event in each of the next three turns.

Croatia is established as an Italian puppet state under Italian control. Four Italian flags are placed in Croatia. No military or diplomatic counters may be placed in Croatia for the remainder of the game, although the Italian flags in may be affected by subsequent random events.

Italy obtains a permanent trade pact with Croatia for the remainder of the game.

The British support level is increased by one in the turn following the attack on Yugoslavia.

Britain adds a 1 activity counter unless Italy has previously occupied Greece.

The French support level is increased by one in the turn following the attack on Yugoslavia.

France adds a 1 activity counter unless Italy has previously occupied Greece.

The remainder of Yugoslavia is reconstituted as Serbia. All flags are removed from Serbia and no military or diplomatic counters may be placed in Serbia for the remainder of the game, although flags may be placed and removed in Serbia by subsequent random events.

EAI

The European Aggression Index is increased by one for the remainder of the game, starting in the turn in which Yugoslavia is attacked.

 

RANDOM EVENTS

9.14 AXIS AGGRESSIONS: An Axis major power that carries out a successful aggression draws additional random events each turn as follows:

A. The number of additional random events drawn is equal to the victory point value of the aggression:

B. Additional random events for successful aggressions are drawn at the rate of one event per turn, starting in the turn after the aggression is completed. Italy starts drawing its additional random events only when it has conquered the aggression target.