9. SELECTING RANDOM EVENTS
9.1 CARD DRAW
9.2 ECONOMIC TRENDS
9.3 GENERAL RANDOM EVENTS
9.4 NATIONAL RANDOM EVENTS
9.5 RANDOM EVENT EFFECTS
9.1 CARD DRAW:
9.11 At the start of the game, the random event card deck is shuffled and placed in an easily accessible location.
9.12 At the start of each turn, the first random event card is turned over where all players can see it; then one random event card is dealt, face down, to each major power (EXCEPTIONS: Additional random events (9.13) may be drawn by major powers as a result of successful Axis aggressions (9.14) and the Nazi-Soviet Pact (9.15)).
If the same player is playing more than one major power, that player may not switch random event cards between his major powers.
9.13 ADDITIONAL RANDOM EVENTS: When a major power draws one or more additional random events, that major power may choose not to play its random events, subject to the requirement that each major power must play at least one random event each turn (normally this is the one random event dealt to the major power). A random event that is not played is revealed to the other players and discarded at the end of the phase in which it would otherwise have been played.
9.14 AXIS AGGRESSIONS: An Axis major power that carries out a successful aggression draws additional random events each turn as follows:
A. The number of additional random events drawn is equal to the victory point value of the aggression:
Ethiopia, Rhineland, Albania, Sudetenland, Danzig and the Corridor: 1 random event.
Austria, Baltic States, Greece: 2 random events.
Czechoslovakia (including the Sudetenland), Yugoslavia: 3 random events.
Poland (including Danzig and the Corridor): 4 random events.
B. Additional Axis random events are drawn starting in the turn after the triggering aggression is completed. The drawing of an additional Axis random event for one successful aggression does not preclude the drawing of another additional Axis random event for a different, subsequent Axis aggression in the same turn. Italy starts drawing its additional random events only when it has conquered the aggression target.
EXAMPLE: Germany successfully conducts an aggression against Austria in Summer 1938 (two random events) and Czechoslovakia in Fall 1938 (one random event for the Sudetenland and two random events for the remainder of Czechoslovakia). Germany would draw one additional random event in Fall 1938 (Austria) and would draw three additional random events in Winter 1938 (Austria, the Sudetenland and Czechoslovakia) and one additional random event in Spring 1939, for a total of five additional random events.
9.15 EFFECTS OF THE NAZI-SOVIET PACT: If the game continues after the Nazi-Soviet Pact is signed, Britain and France each draw additional random events each turn as set out below as long as the Pact is in effect, to reflect American support against the totalitarian threat.
A. In the first turn after the signing of the Pact, Britain and France each draw one additional random event.
B. In the second turn after the signing of the Pact, Britain and France each draw two additional random events.
C. In the third turn after the signing of the Pact, Britain and France each draw three additional random events, and so on.
D. There is no upper limit to the number of additional random events Britain and France may draw as a result of the implementation of the Nazi-Soviet Pact.
9.2 ECONOMIC TRENDS:
9.21 The Economic Trend at the top of the first random event card modifies the Economic Climate, possibly increasing or decreasing the National Income of Germany, Italy, Britain and France (11.3).
9.3 GENERAL RANDOM EVENTS:
9.31 The general random event on the first random event card applies to each current game turn, with the following possible effects:
A. RESEARCH: Research general random events affect the research efforts of all major powers for that turn as indicated by the random event.
B. SUPPORT: Support general random events are public and increase or decrease the support level and income of the affected major power.
C. DIPLOMATIC: Diplomatic general random events affect diplomacy in the named countries for that turn in various ways. The major power(s) which diplomatic random events favor are indicated by the color of the effects:
Diplomatic random event results in brown favor the Axis. Where it is not clear from the event itself, Germany benefits.
Diplomatic random event results in blue favor the Allies. Where it is not clear from the event itself, France benefits.
Diplomatic random event results in red favor Russia.
9.4 NATIONAL RANDOM EVENTS:
9.41 National random events are revealed at the indicated times, with the following possible effects:
A. ECONOMIC: Economic national random events are revealed at the start of the Income phase and affect national income in two ways:
A major power’s national income may be increased or decreased.
A major power may draw a second random tile from the inverted tile pool or may not draw a random tile at all.
B. RESEARCH: Research national random events are revealed at the end of the economic phase and affect the research efforts of the major power playing the card as indicated.
C. CONSTRUCTION: Construction national random events are revealed at the end of the economic phase and affect construction by the major power playing the card as indicated.
D. DIPLOMATIC: Diplomatic national random events are revealed at the end of the diplomatic phase, when diplomacy is resolved (EXCEPTION: 10.41B). Diplomatic national random events always benefit the major power playing the card; there are no diplomatic events that adversely affect major powers.
E. SUPPORT: Support national random events are either public or secret.
Public: Public support national random events increase or decrease the support level of the affected major power by +/-1 and the major power’s income by +/-1.
Secret: Secret support national random events increase or decrease the support level and income of the affected major power as indicated by the random event. Secret support events affect support levels and income for the entire turn in which they are drawn, but are only revealed when they actually affect play:
Income phase: A major power with a secret support event may defer playing the event when drawing tiles to conceal the existence of the event, although at some point during the turn that major power’s income must be adjusted to take the event into account.
Economic phase: A positive secret support event must be revealed at the end of the economic phase if the additional income from the event is spent. A negative secret support event is not revealed during the economic phase.
Diplomatic phase: A positive secret support event must be revealed at the start of the diplomatic phase if the additional income from the event is spent on diplomatic counters or if the event used to increase a major power’s support level to allow the placement of military counters. A negative secret support event that reduces a major power’s ability to place military counters is not revealed until the crisis phase.
Crisis phase: Secret support events increase or decrease the ability of a major power to declare war on an Axis major power carrying out an aggression and to pre-emptively declare war on a major power. Whether or not there is a crisis, all remaining secret support events are revealed during the crisis phase and income adjustments made.
9.5 RANDOM EVENT EFFECTS:
9.51 The effects of random events are set out in the rules relating to the affected activity, and are summarized in the Random Event Guide in the Gathering Storm Battle Manual.