34. VICTORY DETERMINATION

34.1      DETERMINING A WINNER

34.2      SUPPORT LEVELS

34.3      UNMOBILIZED FACTORIES

34.4      BALANCE OF POWER

34.5      AXIS AGGRESSIONS

34.6      TRADE PACTS

34.7      RESEARCH RESULTS

34.8      PRE-EMPTIVE DECLARATIONS OF WAR

34.9      RUSSIA

34.1  DETERMINING A WINNER:

34.11  The winner of Gathering Storm is determined by calculating the number of victory points (VPs) for the Axis, Allies and Russia.

A. TWO-WAY GAME: In a two-way game, the Axis total is compared to the combined Allied and Russian total. If the Axis total is higher, the Axis win; if the Axis total is lower, the Allies/Russia win.

B. THREE-WAY GAME: In a three-way game, the Axis total is first compared to the combined Allied and Russian total, as above, to see if the Axis win. If the Axis lose, then the higher of the Allied and Russian totals wins.

C. TIES: In the event of a tie, the game must be replayed.

34.12  VICTORY LEVELS:  The level of victory achieved depends on the number of victory points separating the two sides:

 

Victory Levels - 34.12

VP difference

Result

0-2

Tie

3-5

Marginal victory

6-9

Tactical victory

10-14

Strategic victory

15+

Decisive victory

 

34.2  SUPPORT LEVELS:

34.21  MAJOR POWER SUPPORT LEVELS:  VPs are awarded or deducted to reflect the support level of each major power. Support changes from random events and other developments in the last turn of the game are included in this calculation:

A. AXIS: +/-1 for the German and Italian support levels.

B. ALLIES: +/-1 for the British and French support levels.

C. RUSSIA: +/-1 for the Russian support level.

34.3  UNMOBILIZED FACTORIES:

34.31  AXIS: Victory points are deducted for idle or civilian (non-military) factories, as this weakens the war effort of major powers that are at war and delays the participation of neutral major powers.

A. AXIS: -1 for each German and Italian idle or civilian factory.

B. ALLIES: -1 for each British and French idle or civilian factory.

C. RUSSIA: -1 for each Russian idle factory; +2 for each Russian civilian factory that has been mobilized.

Russia may only mobilize its five civilian factories if Germany has committed aggression against Poland without signing the Nazi-Soviet Pact, has violated the Nazi-Soviet Pact, or has committed aggression against the Baltic States, or if Russia has reached full cohesion and the Nazi-Soviet Pact is not in effect - 14.43C.

34.4  BALANCE OF POWER:

34.41  AXIS: +1 for each level by which the Axis-Allied balance of power favors the Axis.

34.42  ALLIES: +1 for each level by which the Axis-Allied balance of power favors the Allies.

34.43  RUSSIA: No effect.

34.5  AXIS AGGRESSIONS:

34.51  AXIS:

A. COMPLETED AGGRESSIONS: +# for the Axis for each Axis aggression during Gathering Storm:

B. UNCOMPLETED ITALIAN AGGRESSIONS: If Italy has attacked Greece or Yugoslavia and the game ends before the conquest is complete, the Axis receive one VP for each turn Italy has been at war with that minor country, starting with the turn of attack. The Axis receive the full VP value of the target in the turn the conquest is completed (34.51A).

C. OPPOSED AGGRESSIONS: No VPs are received by the Axis for aggression that triggers the outbreak of war. Aggressions that are unopposed in the turn in which war breaks out are counted.

34.52  ALLIES:

A. WAR OVER A MINOR COUNTRY: If war breaks out between the Axis and the Allies over a minor country, the Allied VP level is increased by the value of the minor country (34.51A):

B. ALLIED DECLARATIONS OF WAR: The Allies receive +1 VP for each point by which they exceed the threshold requirement for declaring war in support of a minor country that is the target of Axis aggression (32.31, 32.62).

If the game ends with an Allied declaration of war in support of a minor country that is the target of Axis aggression, as opposed to a pre-emptive war, the Allies will receive at least +1 VP from 34.52B (a bare declaration of war by one of Britain or France) and will receive at least +2 VPs if both Britain and France declare war.

34.53 RUSSIAN DECLARATION OF WAR: Russia receives +1 VP for each point by which it exceeds the threshold requirement for declaring war in support of a minor country that is the target of Axis aggression (32.31, 32.71, 32.72).

34.6  TRADE PACTS:

34.61  TRADE PACTS: VPs are awarded based on the trade pacts held by each alliance at the outbreak of war. The VP value of a trade pact depends on who it is with:

A. POLAND, SPAIN, TURKEY, RUSSIA: +2 VPs for each trade pact.

B. OTHER TRADE PACTS: +1 VP for each other trade pact.

34.62  TRADE PACTS FROM CONQUESTS NOT COUNTED: Trade pacts acquired by Axis aggression or in minor countries that are the target of aggression in the final turn of the game are not counted for VPs, although unopposed aggressions themselves generate VPs (34.5).

34.7  RESEARCH RESULTS:

34.71  NO VICTORY POINTS FOR RESEARCH RESULTS:  No VPs are gained for research results, as these are taken into account in calculating support levels and the balance of power (EXCEPTION: Russian armor research - 34.93).

34.8   PRE-EMPTIVE DECLARATIONS OF WAR:

34.81  POSSIBLE VP PENALTY: If war breaks out in a turn in which no Axis aggression occurred, whichever of Germany, the Allies or Russia declares war incurs a VP penalty of -5, offset by the EAI at the end of the last turn of Gathering Storm. If the EAI were +5, there would therefore be no VP penalty for a pre-emptive declaration of war.

34.9   RUSSIA

34.91  RUSSIAN SUPPORT LEVEL: +/-1 VPs for the Russian support level at the end of the turn in which war breaks out (34.21C).

34.92  NAZI-SOVIET PACT: Whether or not the Nazi-Soviet Pact is actually signed (31.2), including if Germany and Russia go to war, the Nazi-Soviet Pact concession level (31.32) is calculated and the Axis and Russian VP levels are increased or decreased as follows:

A. AXIS: +1 VP for every five Pact concessions below 35; -1 VP for every five Pact concessions above 35; both rounded to the nearest number divisible by five (25-27 points: +2 VPs; 28-32 points: +1 VP; 33-37 points: 0 VPs; 38-42 points: -1 VP; etc.)

B. ALLIES: No effect.

C. RUSSIA: -1 VP for every five Pact concessions below 35; +1 VP for every five Pact concessions above 35; both rounded to the nearest number divisible by five (18-22 points: -3 VPs; 23-27 points: -2 VPs; 28-32 points: -1 VP; 33-37 points: 0 VPs; 38-42 points: +1 VP; etc.)

34.93  RUSSIAN ARMOR RESEARCH:  To reflect the primacy of the Red Army and especially Russian armor, for every level (two steps) of Russian armor research, Russia receives +1 VP, to a maximum of +6 VPs.