18.   BUILDING MILITARY UNITS

18.1      UNIT CONSTRUCTION COSTS

18.2      PLACEMENT

18.3      MECHANICS

18.4      RESTRICTIONS

18.5      REQUIRED RUSSIAN CONSTRUCTION

18.6      A WORLD AT WAR EQUIVALENCE

18.1     UNIT CONSTRUCTION COSTS:

18.11  A unit in Reserve may be built at a cost of 2 activity counter points. Armor, infantry and air units are all built at the same cost.

18.2  PLACEMENT:

18.21  When military units are built:

A. The unit that was built is moved from the Reserve section of the building major power’s scenario card to the Active section, so that the player can quickly determine his unit maintenance costs in subsequent turns.

B. When an Axis or Allied unit is built, a corresponding Axis or Allied armor, infantry or air Balance of Power unit is placed in the appropriate space on the Balance of Power Chart. This allows the Axis-Allied balance of power to be determined quickly, without referring to the scenario cards, as well as permitting other players to see the active force levels of the Axis and Allied major powers.

18.3  MECHANICS:

18.31  UNIT CONSTRUCTION SIMULTANEOUS:  Unit construction and shipbuilding is done simultaneously and secretly by all major powers during the construction segment of the Economic phase, and are revealed at the end of the Economic phase (13.12).

18.4  RESTRICTIONS:

18.41  RESTRICTIONS:  Subject to construction random events:

A. BUILDS LIMITED BY ACTIVITY COUNTERS: A major power may not build a unit unless it has assigned the required activity counter(s) to that task.

B. ONE UNIT OF EACH TYPE PER TURN: A major power may, if it uses sufficient activity counters, build one unit of each type in a single turn, but it may not build more than one unit of the same type unless allowed to do so by a random event.

18.5   REQUIRED RUSSIAN CONSTRUCTION:

18.51  NEGATIVE RUSSIAN SUPPORT LEVEL:  If the Russian support level is less than zero, Russia must build at least one unit:

A. This expenditure takes priority over any other expenditures - Russia may not mobilize a factory or spend on research if this would reduce Russia’s point total below the level needed to construct the required unit.

B. If Russia is unable to build a unit because it lacks sufficient tile points, it may make no other expenditures.

C. If Russia is unable to build a unit because there is no unit available to be built, this requirement is disregarded.

D. When calculating the Russian support level to determine whether the requirement to build a unit applies, negative Russian secret support events are not taken into account. Russia may play a positive secret support event at the start of its turn to increase its support level to zero or more to avoid the requirement.

18.6  A WORLD AT WAR EQUIVALENCE:

18.61  Gathering Storm “active” military and air units are equivalent to A World at War “at start forces”.

18.62  Gathering Storm “reserve” military and air units are equivalent to A World at War “allowable builds”.