13. ECONOMIC PHASE
13.1 ECONOMIC PHASE SEGMENTS
13.1 ECONOMIC PHASE SEGMENTS:
13.11 The Economic phase consists of the following segments, which are carried out sequentially by each major power in secret, then revealed simultaneously by all players:
A. INDUSTRIAL SEGMENT: Factories are converted to civilian or military use using tile points to pay for the costs.
B. RESEARCH SEGMENT: Each major power uses one or more activity counters for research and records its research on its research record sheet.
C. CONSTRUCTION SEGMENT: Each major power uses one or more activity counters for unit construction and shipbuilding. Armor, infantry and air units are moved from reserve to active status and ships are laid down, advanced and launched.
13.12 SECRECY: Economic activities are concealed, by whatever mechanism the players agree to use, until completed by all players. At the end of the economic phase, each major power:
A. Announces any factory conversion, pays the related tile point cost and adjusts the factories on its scenario card.
B. Announces any research results, places the related research counter on the Balance of Power Chart or its scenario card, and puts the activity counters used for research on the appropriate space on the eastern edge of the mapboard.
C. Implements the results of any unit construction and shipbuilding, moves the units or ships on its scenario card, places any related balance of power counters on the Balance of Power Chart, and puts the activity counters used for unit construction and shipbuilding on the appropriate space on the eastern edge of the mapboard.
13.21 FACTORY CONVERSION: Factory conversion affects research and unit construction in the turn in which the factory conversion occurs.
A. CIVILIAN FACTORIES:
The first conversion of an idle to a civilian factory allows a second 1 activity counter to be assigned to research (12.22A).
The second conversion of a German or British idle to a civilian factory adds a 2 activity counter to the German or British activity counter pool (12.22B).
These effects take place in the turn in which the factory is converted. Similarly, if later mobilizations reduce the number of civilian factories below the required level, the activity counters associated with the additional civilian factories are eliminated in the turn of mobilization.
The military units generated by mobilization are added to the mobilizing major power’s Reserve, with a time delay of two (infantry), four (air) or six (armor) turns after the mobilization (EXCEPTION: If Britain mobilizes an infantry unit in its eighth mobilization, it has a time delay of four turns - 14.83).
Units may be constructed in the turn they are added to a reserve.
Shipyards generated from mobilizations are added immediately and may be used to lay down new ships in the turn in which they are added.
C. INCOME AND MAINTENANCE EFFECTS DELAYED: Because the income phase for the turn has already been completed, the additional income from civilian factories and the reduced maintenance from military factories take effect only in the turn following factory conversion.
D. SUPPORT EFFECTS IMMEDIATE: If mobilization results in a support increase (10.41A), the major power in question gains one tile point and has its support level increased by one in the ensuing crisis phase.
13.22 RESEARCH: Research results affect unit construction in the turn in which the research occurs.
A. NAVAL AIR TRAINING: A naval air training research result allows the construction of carriers by the major power achieving the result (16.13B). Construction of carriers may begin in the turn in which the research result is achieved.
B. BATTLESHIP DESIGN: A battleship design research result allows the construction of 4-factor battleships by the major power achieving the result; a second battleship design research result allows the construction of 5-factor battleships by the major power achieving the result (16.13B). Construction of these battleships may begin in the turn in which the research result is achieved.