10. SUPPORT LEVELS
10.1 OVERVIEW
10.2 SUPPORT LEVEL EFFECTS
10.3 DETERMINING SUPPORT LEVELS
10.4 UNIVERSAL SUPPORT MODIFIERS
10.5 GERMAN SUPPORT MODIFIERS
10.6 ITALIAN SUPPORT MODIFIERS
10.7 BRITISH SUPPORT MODIFIERS
10.8 FRENCH SUPPORT MODIFIERS
10.9 RUSSIAN SUPPORT MODIFIERS
10.1 OVERVIEW:
10.11 Each major power has a support level which is determined at the start of each turn. A major power’s support level may change during a turn.
10.12 Support levels affect each major power’s income.
10.13 Support levels also affect the ability of major powers to declare war on one other.
10.14 There is no upper or lower limit to support levels. Support levels may be negative.
10.2 SUPPORT LEVEL EFFECTS:
10.21 NATIONAL INCOME: A major power’s national income is increased or decreased by its support level.
10.22 MILITARY COUNTERS: The number of military counters that may be placed by Germany, France or Russia is limited to that major power’s support level.
10.23 CRISIS ACTIONS: During the crisis phase, each support level contributes one to reaching the required threshold value for declarations of war on major powers.
10.24 EVENT MODIFIERS: Certain events increase or decrease support levels only for the turn in which they occur. These events have no effect on support levels in subsequent turns. When these events occur, the tile point total of the major power affected by the support event is increased or decreased by the value of the support event. If the affected major power does not have enough tiles to meet this requirement, its support level for the next turn is reduced accordingly (10.41C).
10.3 DETERMINING SUPPORT LEVELS:
10.31 INITIAL SUPPORT LEVELS: Each turn each major power’s support level begins at zero, regardless of its support level in the previous turn. Each major power’s support level is then adjusted from zero by the following modifiers. These modifiers affect national income and apply for the entire turn.
10.4 UNIVERSAL SUPPORT MODIFIERS:
10.41 The following support modifiers may apply to all major powers:
A. MILITARY FACTORIES: Each turn each major power receives support based on the number of its military factories. This support is tracked by transferring the relevant support counters from the military factory track on the major power’s scenario card to its support track:
Germany: 4 military factories: +1; 6 military factories: +2; 8 military factories: +3; 10 military factories: +4; 12 military factories: +5; 15 military factories: +6 (maximum +6 support from mobilizations).
Italy: 4 military factories: +1; 6 military factories: +2 (maximum +2 support from mobilizations).
Britain: 4 military factories: +1; 6 military factories: +2; 8 military factories: +3 (maximum +3 support from mobilizations).
France: 4 military factories: +1; 6 military factories: +2 (maximum +2 support from mobilizations).
Russia: 7 military factories: +1; 9 military factories: +2; 10 military factories: +3; 11 military factories: +4; 12 military factories: +5; 13 military factories: +6; 14 military factories: +7 (maximum +7 support from mobilizations). Russia may only mobilize more than 9 military factories if Germany has committed aggression against Poland without signing the Nazi-Soviet Pact or has committed aggression against the Baltic States (14.43C).
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Support increases are based on the number of military factories. |
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The maximum support level increase from military factories is Germany +6; Italy and France: +2; Britain +3; Russia: +7 (if Russia has mobilized civilian factories - 14.43). |
B. RANDOM EVENTS: General and national support random events may increase or decrease a major power’s support level (9.41E).
Public support random events are revealed at the start of the turn.
Secret support random events are concealed until they take effect.
Some support random events are conditional, as their effect depends on the game situation.
Public diplomatic random events that may not be played because the minor country concerned has been taken over by the Axis are treated as public support events.
Diplomatic random events for a minor country that have no diplomatic effect are treated as open (general diplomatic random events) or secret (secret diplomatic random events) support events for the relevant major power, with a value equal to the random event’s unused diplomatic modifier (24.82E). This can occur in two situations:
The minor country already has four friendly flags and the diplomatic random event is not challenged by an opposing military counter or a diplomatic counter or random event with a value of one or more.
The minor country has been taken over by an Axis aggressor.
Diplomatic random events for Russia that have no diplomatic effect because Russia is at full cohesion are treated as open (general diplomatic random events) or secret (secret diplomatic random events) support events for the relevant major power, with a value equal to the random event’s unused diplomatic modifier (24.82E). If opposing major powers have diplomatic random events for Russia when it is at full cohesion, both major powers treat their diplomatic random events as support events.
C. PREVIOUS TURN DEFICITS: If a major power runs out of tile points and is unable to cover mandatory costs, such as the adverse tile point effect of a reduction in support, its support level is reduced by the amount of the deficit for the following turn.
10.5 GERMAN SUPPORT MODIFIERS:
10.51 The following support modifiers may apply to Germany:
A. RESEARCH RESULTS: Germany’s support level is increased by +1 for each:
West Wall research result (16.14B).
Maximum (18-step) research result for jets, strategic bombers, advanced submarines, armor, rockets, specialized units and economic preparation.
Atomic research result (16.15B).
B. AGGRESSIONS:
Baltic States: Germany’s support level is increased by +1 for the remainder of the game following the annexation of the Baltic States.
C. DIPLOMATIC RESULTS IN RUSSIA: Germany’s support level is increased by +1 for each German flag in Russia (10.91F).
10.6 ITALIAN SUPPORT MODIFIERS:
10.61 The following support modifiers may apply to Italy:
A. AGGRESSIONS:
Ethiopia: The Italian public support level is increased by one for the remainder of the game following the conquest of Ethiopia, which automatically occurs three turns after the Italian attack.
B. DIPLOMATIC RESULTS IN RUSSIA: Italy’s support level is increased by +1 for each Italian flag in Russia (10.91F).
10.7 BRITISH SUPPORT MODIFIERS:
10.71 The following support modifiers may apply to Britain:
A. RESEARCH RESULTS: Britain’s support level is increased by +1 for each:
Maximum (18-step) research result for jets, strategic bombers, transports, rockets, specialized units and economic preparation.
Atomic research result (16.15B).
B. AGGRESSIONS:
Permanent increase: If either Italy or Germany carries out a second aggression, after Ethiopia and the Rhineland, the British support level is increased by one for the remainder of the game.
Temporary increases: Britain’s support level is also increased temporarily in the turn or turns following all Axis aggressions except Ethiopia, the Rhineland and the Baltic States, as detailed in the Aggression Effects Guide. Temporary support increases:
increase British support against subsequent aggressions by the Axis major power which triggered the temporary support increase, are counted when determining whether Germany can declare pre-emptive war against the Allies, if triggered by German aggression, generate additional income for the remainder of Gathering Storm and increase support when determining BRP adjustments at the start of A World at War;
are not counted when determining British support during a crisis involving the Axis major power which did not trigger the temporary support increase or when determining whether Britain can declare pre-emptive war in a turn in which there are no Axis aggressions (32.61B, 32.81C).
C. GERMAN SHIPBUILDING INCREASE: If Germany mobilizes a shipbuilding increase, Britain’s support level is increased by +1 for the remainder of the game.
D. DIPLOMATIC RESULTS IN RUSSIA: Britain’s support level is increased by +1 for each British flag in Russia (10.91F).
E. NAZI-SOVIET PACT: If the Nazi-Soviet Pact is signed, Britain’s support level is increased by +1 for the remainder of the game, starting in the turn after the signing of the Pact.
F. POST-1940 INCREASES: Starting in Spring 1941, Britain’s support level is increased by +1 each turn. These increases are cumulative and continue without limit (Spring 1941: +1; Summer 1941: +2, Fall 1941: +3, and so on).
10.8 FRENCH SUPPORT MODIFIERS:
10.81 The following support modifiers may apply to France:
A. RESEARCH RESULTS: France’s support level is increased by +1 for each Maginot Line research result (16.14B).
B. AGGRESSIONS:
Permanent increase: If either Italy or Germany carries out a second aggression, after Ethiopia and the Rhineland, the French support level is increased by one for the remainder of the game.
Temporary increases: France’s support level is also increased temporarily in the turn or turns following all Axis aggressions except Ethiopia, the Rhineland and the Baltic States, as detailed in the Aggression Effects Guide. Temporary support increases:
increase French support against subsequent aggressions by the Axis major power which triggered the temporary support increase, are counted when determining whether Germany can declare pre-emptive war against the Allies, if triggered by German aggression, generate additional income for the remainder of Gathering Storm and increase support when determining BRP adjustments at the start of A World at War;
are not counted when determining French support during a crisis involving the Axis major power which did not trigger the temporary support increase or when determining whether French can declare pre-emptive war in a turn in which there are no Axis aggressions (32.61B, 32.81C).
C. ITALIAN SHIPBUILDING INCREASE: If Italy mobilizes a shipbuilding increase, France’s support level is increased by +1 for the remainder of the game.
D. DIPLOMATIC RESULTS IN RUSSIA: France’s support level is increased by +1 for each French flag in Russia (10.91F).
E. NAZI-SOVIET PACT: If the Nazi-Soviet Pact is signed, France’s support level is increased by +1 for the remainder of the game, starting in the turn after the signing of the Pact.
F. POST-1940 INCREASES: Starting in Spring 1941, Frances’s support level is increased by +1 each turn. These increases are cumulative and continue without limit (Spring 1941: +1; Summer 1941: +2, Fall 1941: +3, and so on).
10.9 RUSSIAN SUPPORT MODIFIERS:
10.91 The following support modifiers may apply to Russia:
A. RESEARCH RESULTS: Russia’s support level is increased by +1 for each:
Maximum (18-step) research result for jets, strategic bombers, rockets, specialized units and economic preparation.
Atomic research result (16.15B).
B. AGGRESSIONS: Starting in the turn after the aggression:
Poland: If Poland has been occupied by Germany, Russia’s support level is increased by +2 for the remainder of the game. The German occupation of Danzig and the Corridor has no effect on the Russian support level.
No Nazi-Soviet Pact: If Germany does not propose a Nazi-Soviet Pact in the turn in which it commits aggression against Poland, the Russian support level is increased by +1 for the remainder of the game (31.61B).
Baltic States: If the Baltic States have been occupied by Germany, Russia’s support level is increased by +1 for the remainder of the game.
Nazi-Soviet Pact |
C. NAZI-SOVIET PACT: If the Nazi-Soviet Pact has been signed in a previous turn, Russia’s support level is increased by +1 for the remainder of the game, in addition to the +2 Russian support increase for Poland.
D. RUSSIAN GARRISON: Changes in the Russian garrison level affect the Russian support level at the start of the turn; at the end of the economic phase; or at the end the diplomatic phase:
+/-1 for one surplus or missing Russian garrison unit.
+/-2 for three surplus or missing Russian garrison units.
+/-3 for six surplus or missing Russian garrison units.
+/-1 for every additional three surplus or missing Russian garrison units.
E. RUSSIAN COHESION: Increases in the Russian cohesion level increase the Russian support level (22.73A).
Low cohesion: -1 support.
Medium cohesion: No effect.
High cohesion: +1 support.
Full cohesion: +2 support.
F. DIPLOMATIC RESULTS IN RUSSIA: Certain random events, both public and secret, may shift Russia’s diplomatic alignment by placing an Axis or Allied flag in Russia or eliminating an opposing flag. When such random events occur:
Timing: The effects of both public and secret random events in Russia are resolved at the end of the diplomatic phase, in the same manner as for other diplomatic random events.
Support Effects: If an Axis or Allied flag is placed in Russia, and for each Axis or Allied flag in Russia at the start of a turn:
The support level of the Axis or Allied major power is increased by +1 for the remainder of the turn.
Russia’s support level is decreased by -1 for the remainder of the turn.
Removal of a Flag: If a flag is removed from Russia, the effect of that flag is immediately negated:
The support level of the Axis or Allied major power is decreased by -1.
Russia’s support level is increased by +1.
Removing Flags from Russia: Flags in Russia are removed as follows:
Diplomatic Random Events: By a diplomatic random event that would otherwise place a flag in Russia, including a Russian diplomatic event.
Covert Operations: As a result of a covert operation in Russia that is not blocked by counter-intelligence. Covert operations may be conducted by the Axis, Allies or Russia, and may be directed against any type of flag in Russia. Covert operations may not be conducted in Russia to place a flag.
No Purge: In any turn in which Russia draws a No Purge card, one foreign flag in Russia is eliminated. This elimination of a foreign flag in Russia increases the Russian purge level by one - otherwise the No Purge card has no effect on the Russian purge level.
Full Cohesion: If Russia reaches full cohesion, it eliminates one foreign flag in Russia each turn. No additional foreign flags may be placed in Russia once Russia has reached full cohesion (22.73C).
Russian Flags in Russia: If a random event results in a Russian flag being placed in Russia, it has no effect other than to prevent the placement of a foreign flag in Russia by a future random event.
Diplomatic Counters in Russia Prohibited: Diplomatic counters may not be placed in Russia unless allowed by a random event (24.56E). Flags may only be placed in Russia through random events.
10.92 NEGATIVE RUSSIAN SUPPORT LEVEL: If the Russian support level is negative, it must build at least one unit (18.51).